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- Makes important characters that can die essential durring their quests and makes them killable again after
- Allows you to do quests at high levels without worrying about NPCs dying against the high level enemies
- Let me know if I missed any NPCs or quests that should be added
- The Desolate Mine:Makes Rienna, Elidor, and Brag gro-Bharg essential
- The Wayward Knight: Makes Farwil Indarys and Bremman Senyan esential
- The Killing Field: Makes Rallus Odiil and Antus Odiil essential
- A Shadow Over Hackdirt: Makes Dar-Ma essintial
- Breaking the Siege of Kvatch:Makes Ilend Vonius essential
- The Battle for Castle Kvatch:Makes Jesan Rilian, Merandil, and Berich Inian essential
-Mazoga the Orc&Knights of the White Stallion:Makes Mazoga essential
-The Path of Dawn:Makes Baurus essential
- Light the Dragonfires:Makes Baurus, Jauffre, and Captain Steffan essential
- Dagon Shrine:Makes Barrus and Jeelius essential
-Defense of Bruma&Great Gate: Makes Barrus, Jauffre, Captain Steffan, Martin, Viera Lerus, Ulrich Leland, and Burd essential
-Umaril the Unfeathered:Makes the 8 knights esssential
-The Sword of the Crusader:Makes Sir Lathon essential
1. Extract "EssentialQuestNPCs.esp" to "\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\"
2. Add "EssentialQuestNPCs.esp" as a new line to plugins.txt located in "\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\"