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Description.
Bug: in the vanilla, dipping the camera inside water activators, used for small pools of water such as Dragonsreach pool, can cause underwater sounds and visuals to remain stuck:
Annoying underwater sound loop.
100% opaque surface water.
Low visibility as if you're underwater.
This can only be fixed by reloading save, going to a different cell, or dipping the camera underwater again.
This mod prevents this bug with an SKSE plugin.
Works on 1.5.97, 1.6.1170, and 1.7.99. idk about VR.
Requirements
Recommended Mods
Installation/Uninstallation/Update
Whenever. Doesn't matter.
Source Code
FAQ
Q: How can I tell this is working? (a good question to ask for any mod you download)
A: You can check if the bug is fixed by doing the following (video demonstration):
Repeatedly and rapidly dip your camera into an water activator such as the Dragonsreach pool without the mod installed.
Confirm that there is a 50% chance the underwater sounds and visuals get stuck.
Install the mod.
Confirm that this can no longer be reproduced at all.
Q: Is this vibe-coded?
A: No. I just stole powerofthree's code from powerofthree's Tweaks (doesn't contain the fix) instead.Q: I can still see underwater visuals outside the wall with the round corner at the Dragonsreach pool.
A: The water collision model of the Dragonsreach pool extends a little bit outside the walls. In vanilla, dipping your camera inside this area and walking forward will cause underwater sounds and visuals to remain stuck, but this mod fixes this as well, so the underwater sounds and visuals are cleared as soon as your camera leaves this volume. Giving the water nif more accurate collision is outside the scope of this mod.
Credits
powerofthree - powerofthree's Tweaks (doesn't contain the fix)
NoahBoddie - for CMake template
mrowrpurr - project template
alandtse - CommonLibVR