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Description
XP32 Maximum Skeleton Special Extended is the update of XP32 Maximum Skeleton Extended for Skyrim Special Edition..
Requirement
(no mod should overwrite XPMS(S)E, except when a mod author explicitly states it has to)
XPMS(S)E has with Version 5 now 3 different installer versions Minimal, Basic and Extended.
Minimal:
No requirements
Basic:
Fores New Idles in Skyrim or Project New Reign - Nemesis Unlimited Behavior Engine
Extended:
Skeleton Rigs:
- Fores New Idles in Skyrim or Project New Reign - Nemesis Unlimited Behavior Engine
XPMS(S)E Racemenu:
- Racemenu for SE/AE (Nexus) or Racemenu SE/AE (Patreon) (Early access to latest builds for first 3 days on Patreon)
XPMS(S)E MCM:
- SKSE64
- Fores New Idles in Skyrim
Nemesis users:
XPMSSE - Nemesis - Papyrus Stack Fix and Optimised Scripts for XPMSSE These mod includes the changes for XPMS(S)E MCM to work with Nemesis and the later one fixes the co-save bloat the original XPMSE - Fixed Scripts mod causes. Don't install the Fixed Scripts mod if you want Proteus to work
Pandora users:
Pandora does not implement Alternative Animations, so XPMSE WILL NOT BE ABLE to change animations on the fly regardless of using Nemesis Patches or not.
Alternatives, you can try if you use Pandora:
With the XPMSE MCM: OAR and Weapon Styles
As replacement of XPMSE MCM: OAR and Immersive Equipment Displays and Weapon Styles for IED instead.
- Racemenu for SE/AE (Nexus) or Racemenu SE/AE (Patreon) (Early access to latest builds for first 3 days on Patreon) )
Enhanced Character Edit\Vanilla users: extract the RaceMenu bsa and install only the nioverride.pex and the skee.dll/ini)
Recommendation when also using Simple Dual Sheath: Auto skeleton patch for XPMSSE Left Hand Sheath Rotation Fix patches also followers and mods based on XPMS(S)E
Installation
Use a Mod Manager with Fomod Support:
Mod Organizer or Vortex work for example
Uninstallation (completely):
- Set all XPMSE related sliders in XPMS(S)E MCM and XPMS(S)E RaceMenu Plugin to default. If you forget this you can use NetImmerse Override Cleaner SE to fix things but it might delete more than it needs to
- Uninstall XPMS(S)E in your mod manager.
Features:
Body and Physics Support:
- Breast and Butt Physics
- Tender Breast and Butt Physics
- 3 Breasts and Butt Bones[3BBB]
- HDT Skinned Mesh Physics
- CBP Physics
- CBPC - CBP Physics with Collisions for SSE and VR
Mods compatible with support:
- NiOverride Pose Adjustments + Objects SE
- Deadly Mutilation
- Ecotone Dual Sheath
- Flimsy Ragdolls (included in XPMSE)
- Magic Nipple
- Realistic Ragdoll and Force
- SAM - Shape Atlas for Men
- SOS - Schlongs of Skyrim (Full and Lite)
- The Joy of Perspective
- UN7B
- True Spear Combat - Weapons and Animations
Mods compatible without support:
- Enhanced Character Edit SE (Comes with it's own XPMSE skeleton)
Alternatives
Style fitting animations with Weapon Styles - Draw-Sheath animations
On the installation step "Ingame Customizing" choose the option "RaceMenu + XPMS(S)E MCM + Weapon Styles" or "XPMS(S)E MCM + Weapon Styles".
Light ESPs
XP32 Maximum Skeleton lite allows you to turn XPMSSE into a light esp and keep all features regarding to Racemenu and SOS.
On the installation step "Ingame Customizing" choose the option "RaceMenu". Deleteting files should not be necessary anymore.
SOSRacemenu as light esp
You can turn SOSRacemenu.esp into a light esp, when you install the patch from Loverslab
XPMS(S)E Racemenu Plguin and MCM Features:
XPMS(S)E Racemenu Plguin:
- Weapon styles, moving weapons ingame
- Scale\Position\Rotation sliders
- Body related sliders
- SOS\SAM related sliders
- Female specific related sliders
- Beast race specific related sliders
- Third and first Person scaling
- Extensible Follower Framework 4 compatible
XPMS(S)E MCM:
- Weapon styles, moving weapons ingame
- Iinformation tab with debug information
XPMS(S)E Racemenu Plguin - Weapons:
Scale Module:
- Fixes weapon scale problems with the game for females, thanks Bethesda, good job!
- Compatible with weapon scale edits in Racemenu
- Disabled with Enhanced Character Edit SE for compatitibility reasons
Style Module:
- Manages styles for player and non-Player characters
- Manages Arrows\Bolts, Bow\Crossbow, Greatsword\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes
- Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatsword\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Idle, Movement and Sprint
- Enhanced Character Edit SE supported
XPMSE Lib:
- Adds common functions for modders to use/copy from, like skeleton checks or manipuilation
Styles (Weapon Positions) List
Axe:
0: Default
1: Reversed Axes by Groovtama
2: Axes on Back by Groovtama
Sword:
0: Default
1: 1-Handed Swords on Back by xp32
2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
3: FSM Swords turned edge up by fushimi
4: Dual Swords on left waist by Ayame
5: No More Dangling Swords by Akakus
Dagger:
0: Default
1: Daggers on Back Hip by xp32
2: Daggers on the Ankles by Metal-Gear-Rex
Two-Handed (Greatsword and Battleaxe\Warhammer):
0: Default
1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
2: FSM Two-Handed turned and on waist by fushimi
Bow:
0: Default
1: Frostfall Bow by Chesko
2: Reversed Better Bows by Messes With Wolves
3: FSM Turn Bow by fushimi
Arrow Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Frostfall Quiver by xp32
Crossbow:
0: Default
1: Frostfall Bow by Chesko
Bolt Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Left Hip Bolt by xp32
3: Experimental Hip Bolt by xp32
4: Aesthetic Bolt Quiver by IsharaMeradin
Magic:
0: Default
1: Magic Nipple by ElPsyCongroo
Shout:
0: Default
1: Schlong Shout by ElPsyCongroo
Endorse those mod authors, show your support!
Modders\Animators Section
For Modders and Animation related content please see the "MISCELLANEOUS" files.
How 2 make tails compatible with the XPMSE tail position sliders:
1. Open the tail mesh into nifskope
2. Replace the following node names with the new ones
- "NPC Pelvis " => "Tail"
- "NPC Spine " => "NPC Tail Spine "
- "NPC L Thigh " => "NPC Tail L Thigh "
- "NPC R Thigh " => "NPC Tail R Thigh "
3. Save the tail mesh
FNIS Bone numbers (this has nothing to do with the skeleton):
- XPMSE HDT rig: 115 Bones
- XPMSE BBP rig: 129 Bones
Bone naming and prefix schema:
Nodes for meshes and havok animations
NPC => Mesh bones
HDT Physic exclusive
HDT => exclusive HDT Motion bones
XPMSE feature exclusive nodes
CME => Extra CME\RM bones, can be set with custom data when racemenu\vanilla is used ingame, when ECE is used they are off limits
MOV => Weapon Socket nodes, do not rename them, can be set with custom data
Modders Resource for Animators
You are an animator? Why don't you check this? The biped, controller rigs by Bakafactory for the newest body types.
Warning: You must use a bonelist from this mod, Otherwise your animation will be broken.
Human Biped RIg by BakaFactory 1.11V
This is an unofficial, unchanged mirror of XP32 Maximum Skeleton Special Extended — XPMSSE.
I am not the author of this mod. All credit belongs to Groovtama, Team XPMSE, XP32, Skulltyrant and the original contributors and animators.
Redistribution to other mod sites is permitted by the original author's instructions as long as proper credit is provided.
Individual animation assets remain subject to the permissions of their respective original authors.