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Description
Required. |
Dynamically loads new esp item form ids into the TesSyncmap for mesh assignment
This is the start of new items! No need to make pak files just to make a new iron sword with unique! This will add your esp form ids to the TesSyncMap with some configuration required. No worries this time I made a example to use right out the box. This can also be used for custom models if someone nows how to inject new tes mesh files.
Installation:
Main Files:
Unzip into base oblivion remastered directory.
Mods using this mod:
All mods using this mod should be installed in OblivionRemastered\Content\Dev\ObvData\Data for esps and OblivionRemastered\Content\Dev\ObvData\Data\SyncMap for inis
Ini Example:
[Meshes]
000ed3=/Game/Forms/items/weapons/WeapIronDaggerFine.WeapIronDaggerFine
000ed3 is the internal construction set id for my item
/Game/Forms/items/weapons/WeapIronDaggerFine.WeapIronDaggerFine is the unreal asset mesh that I want my item to use
Note:
Massive testing has not been done yet... don't expect everything to work right out the gate, if you experience any bugs caused by this mod let me know.
Also ini files must be named exactly like their esp counter parts